| Total changed lines : 35 (<1%) |
| Target Only : 0 |
| Source Only : 0 |
| Changed : 35 |
380 | 380 | 029B: init_object(-23?(AIRPORTDOOR2), 236??) at (-770.375!, -601.312!, 11.8125!) |
381 | 381 | 01C7: spawn_object( 236??) |
382 | 382 | 01F0: max_wanted_level = 4? |
| 383 | 0219: create_garage( 16?, $portland_hideout_garage) at( 891.25!, -311.062!, 7.6875!, 898.375!, -315.5!, 12.6875!) | 383 | 0219: create_garage( 18?, $portland_hideout_garage) at( 1250.25!, -1473.31!, 13.625!, 1257.94!, -1457.75!, 3.9375!) |
384 | 384 | 0219: create_garage( 8?, $portland_ie_garage) at( 1496.75!, -686.188!, 11!, 1523.25!, -666.75!, 17!) |
385 | 385 | 03DA: garage($portland_ie_garage).camera_follows_player = true |
386 | 386 | 0219: create_garage( 3?, $portland_bombshop_garage) at( 1284.56!, -100.5!, 13.5625!, 1278!, -111!, 18.5625!) |
6248 | 6248 | |
6249 | 6249 | :Label00EC2C |
6250 | 6250 | 00D6: if( 0?, |
| 6251 | 0121: player($player_char) in_zone("REDLIGH") | 6251 | 0121: player($player_char) in_zone("CITYZON") |
6252 | 6252 | 004D: ) jump_if_false(££Label00EE5B) |
6253 | 6253 | 00D6: if( 0?, |
6254 | 6254 | 0038: ( 980?? == 1?) |
6285 | 6285 | 0038: ($onmission == 0?) |
6286 | 6286 | 004D: ) jump_if_false(££Label00EE5B) |
6287 | 6287 | 00D6: if( 0?, |
| 6288 | 019C: player($player_char) ::0?::in_area( 891.188!, -309.688!, 7.6875!, 899.25!, -303.25!, 12.6875!) | 6288 | 019C: player($player_char) ::0?::in_area( 1251.12!, -1412.88!, 9.3125!, 1252!, -1414.44!, 12.25!) |
6289 | 6289 | 004D: ) jump_if_false(££Label00EE5B) |
6290 | 6290 | 01B4: player($player_char).frozen = ::true0?:: |
| 6291 | 015F: set_camera_position( 884.5!, -305.312!, 13.5!, 0!, 0!, 0!) | 6291 | 015F: set_camera_position( 1269.31!, -1387.44!, 23.875!, 0!, 0!, 0!) |
| 6292 | 0160: point_camera( 885.25!, -305.812!, 13!, 2?) | 6292 | 0160: point_camera( 1254.38!, -1411.69!, 18.9375!, 2?) |
6293 | 6293 | 03CF: load_wav("DOOR_1") |
6294 | 6294 | |
6295 | 6295 | :Label00ED3D |
6350 | 6350 | 00D6: if( 0?, |
6351 | 6351 | 0256: defined($player_char) |
6352 | 6352 | 004D: ) jump_if_false(££Label00EE3F) |
| 6353 | 0055: put_player($player_char) at( 888.562!, -308.375!, -100!) | 6353 | 0055: put_player($player_char) at( 1260!, -1420.56!, 9.5!) |
6354 | 6354 | 0171: player($player_char).z_angle = 90! |
6355 | 6355 | 016A: fade::_back1?::( 1000&ms) |
6356 | 6356 | 02EB: restore_camera_with_jumpcut() |
7248 | 7248 | 014B: init_car( 1804??, #TAXI, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1338.12!, -257.062!, 49.25!, 270!) |
7249 | 7249 | 014B: init_car($salvatore_car1, #MAFIA, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1407.56!, -176.062!, -100!, 140!) |
7250 | 7250 | 014B: init_car($salvatore_car2, #MAFIA, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1405!, -163.375!, -100!, 280!) |
| 7251 | 014B: init_car( 1808??, #BOBCAT, -1?, -1?, 0?, 60?, 0?, 0?, 10000&) at( 1217!, -70!, -100!, 0!) | 7251 | 014B: init_car( 1808??, #BANSHEE, -1?, -1?, 0?, 60?, 0?, 0?, 10000&) at( 1283!, -1475.5!, -100!, 0!) |
| 7252 | 014B: init_car( 1812??, #PEREN, -1?, -1?, 0?, 60?, 0?, 0?, 10000&) at( 1234!, -97!, -100!, 0!) | 7252 | 014B: init_car( 1812??, #CHEETAH, -1?, -1?, 0?, 60?, 0?, 0?, 10000&) at( 1297!, -1475.5!, -100!, 0!) |
7253 | 7253 | 014B: init_car($portland_firetruck, #FIRETRUK, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1107.5!, -58!, -100!, 270!) |
7254 | 7254 | 014B: init_car( 1820??, #KURUMA, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1226.69!, -68!, -100!, 0!) |
7255 | 7255 | 014B: init_car( 1828??, #MOONBEAM, -1?, -1?, 0?, 40?, 0?, 0?, 10000&) at( 973.25!, -55.0625!, -100!, 270!) |
7283 | 7283 | 014B: init_car( 1924??, #BELLYUP, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1012.5!, -1141!, 13.25!, 180!) |
7284 | 7284 | 014B: init_car( 1932??, #PEREN, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 973!, -420!, 14.5!, 0!) |
7285 | 7285 | 014B: init_car( 1936??, #PONY, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1111.75!, 45!, -100!, 266!) |
| 7286 | 014B: init_car( 1984??, #BOBCAT, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1460.5!, -345!, -100!, 270!) | 7286 | 014B: init_car( 1984??, #PREDATOR, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 1299!, -1421.94!, 0!, 270!) |
7287 | 7287 | 014B: init_car($staunton_police1, #POLICE, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 354.188!, -1055.88!, -100!, 0!) |
7288 | 7288 | 014B: init_car($staunton_swat, #ENFORCER, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 340.062!, -1055.88!, -100!, 90!) |
7289 | 7289 | 014B: init_car($staunton_police2, #POLICE, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 356.5!, -1170.25!, 22!, 0!) |
7319 | 7319 | 014B: init_car( 1976??, #YAKUZA, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at( 361.875!, -339.062!, 16!, 339.312!) |
7320 | 7320 | 014B: init_car( 2160??, #BOBCAT, -1?, -1?, 0?, 30?, 30?, 0?, 10000&) at(-51.5625!, -324!, -100!, 90!) |
7321 | 7321 | 014B: init_car( 2164??, #IDAHO, -1?, -1?, 0?, 30?, 30?, 0?, 10000&) at(-40.5!, -346.75!, -100!, 270!) |
| 7322 | 014B: init_car( 2168??, #MULE, -1?, -1?, 0?, 30?, 30?, 0?, 10000&) at(-30!, -366.875!, -100!, 270!) | 7322 | 014B: init_car( 2168??, #STINGER, -1?, -1?, 0?, 30?, 0?, 0?, 10000&) at( 1290!, -1475.5!, -100!, 0!) |
7323 | 7323 | 014B: init_car( 2172??, #BLISTA, -1?, -1?, 0?, 30?, 30?, 0?, 10000&) at(-62.25!, -344.062!, -100!, 90!) |
7324 | 7324 | 014B: init_car( 2176??, #STALLION, -1?, -1?, 0?, 30?, 30?, 0?, 10000&) at(-72.1875!, -332.5!, -100!, 270!) |
7325 | 7325 | 014B: init_car($staunton_firetruck, #FIRETRUK, -1?, -1?, 0?, 0?, 0?, 0?, 10000&) at(-83.875!, -443.562!, -100!, 90!) |
7384 | 7384 | 0004: 388?? = -60000&& |
7385 | 7385 | 0004: 428?? = 0? |
7386 | 7386 | 0004: $displayed_pistol_now_at_ammunition_help_text = 0? |
| 7387 | 0213: create_pickup(00ACh&, 2?, 2624??) at( 883.5!, -302.062!, 8!) | 7387 | 0213: create_pickup(00ACh&, 2?, 2624??) at( 1249.31!, -1411.5!, 10!) |
7388 | 7388 | 032B: create_weapon_pickup( 2408??, 00ABh&, 14?, 60?) at( 1249!, -858.5!, 20.5625!) |
7389 | 7389 | 032B: create_weapon_pickup( 2412??, 00B5h&, 14?, 150&) at( 1018.25!, -30.75!, 22.5!) |
7390 | 7390 | 032B: create_weapon_pickup( 2416??, 00B0h&, 14?, 10?) at( 1217.25!, -255.188!, 33.0625!) |
8069 | 8069 | |
8070 | 8070 | :Label0127D6 |
8071 | 8071 | 00D6: if( 0?, |
| 8072 | 0121: player($player_char) in_zone("PORT_S") | 8072 | 0121: player($player_char) in_zone("CITYZON") |
8073 | 8073 | 004D: ) jump_if_false(££Label012876) |
8074 | 8074 | 00D6: if( 0?, |
8075 | 8075 | 00E5: player($player_char) ::0?::near_point( 1168.94!, -1156.88!, 10!, 7!) |
9500 | 9500 | 0256: defined($player_char) |
9501 | 9501 | 004D: ) jump_if_false(££Label0147D0) |
9502 | 9502 | 00D6: if( 0?, |
| 9503 | 0121: player($player_char) in_zone("REDLIGH") | 9503 | 0121: player($player_char) in_zone("CITYZON") |
9504 | 9504 | 004D: ) jump_if_false(££Label0147D0) |
9505 | 9505 | 00BF: 260?? = current_time.hours; 264?? = current_time.minutes |
9506 | 9506 | 00D6: if( 21?, |
11257 | 11257 | 03C6: current_island == 1? |
11258 | 11258 | 004D: ) jump_if_false(££Label017421) |
11259 | 11259 | 00D6: if( 0?, |
| 11260 | 0121: player($player_char) in_zone("REDLIGH") | 11260 | 0121: player($player_char) in_zone("CITYZON") |
11261 | 11261 | 004D: ) jump_if_false(££Label017401) |
11262 | 11262 | 00D6: if( 0?, |
| 11263 | 0057: player($player_char) ::0?::in_cube( 828.875!, -283.75!, 0!, 894.188!, -323.5!, 26!) | 11263 | 0057: player($player_char) ::0?::in_cube( 1322.12!, -1391.88!, 1.0625!, 1216.75!, -1502.06!, 25.6875!) |
11264 | 11264 | 004D: ) jump_if_false(££Label0173DA) |
11265 | 11265 | 00D6: if( 0?, |
11266 | 11266 | 0038: ( 4176?? == 0?) |
11268 | 11268 | 00D6: if( 0?, |
11269 | 11269 | 0038: ($flag_10_hidden_packages == 1?) |
11270 | 11270 | 004D: ) jump_if_false(££Label017125) |
| 11271 | 032B: create_weapon_pickup($hideout_colt, 00ADh&, 14?, 90?) at( 876.75!, -317.062!, 10!) | 11271 | 032B: create_weapon_pickup($hideout_colt, 00ADh&, 14?, 90?) at( 1259!, -1405.5!, 10!) |
11272 | 11272 | |
11273 | 11273 | :Label017125 |
11274 | 11274 | 00D6: if( 0?, |
11275 | 11275 | 0038: ($flag_20_hidden_packages == 1?) |
11276 | 11276 | 004D: ) jump_if_false(££Label01714D) |
| 11277 | 032B: create_weapon_pickup($hideout_uzi, 00B2h&, 14?, 250&) at( 874.75!, -317.062!, 10!) | 11277 | 032B: create_weapon_pickup($hideout_uzi, 00B2h&, 14?, 250&) at( 1259!, -1407.5!, 10!) |
11278 | 11278 | |
11279 | 11279 | :Label01714D |
11280 | 11280 | 00D6: if( 0?, |
11281 | 11281 | 0038: ($flag_30_hidden_packages == 1?) |
11282 | 11282 | 004D: ) jump_if_false(££Label017174) |
| 11283 | 032B: create_weapon_pickup($hideout_grenade, 00AAh&, 14?, 10?) at( 872.75!, -317.062!, 10!) | 11283 | 032B: create_weapon_pickup($hideout_grenade, 00AAh&, 14?, 10?) at( 1259!, -1409.5!, 10!) |
11284 | 11284 | |
11285 | 11285 | :Label017174 |
11286 | 11286 | 00D6: if( 0?, |
11287 | 11287 | 0038: ($flag_40_hidden_packages == 1?) |
11288 | 11288 | 004D: ) jump_if_false(££Label01719B) |
| 11289 | 032B: create_weapon_pickup($hideout_shotgun, 00B0h&, 14?, 50?) at( 870.75!, -317.062!, 10!) | 11289 | 032B: create_weapon_pickup($hideout_shotgun, 00B0h&, 14?, 50?) at( 1259!, -1411.5!, 10!) |
11290 | 11290 | |
11291 | 11291 | :Label01719B |
11292 | 11292 | 00D6: if( 0?, |
11293 | 11293 | 0038: ($flag_50_hidden_packages == 1?) |
11294 | 11294 | 004D: ) jump_if_false(££Label0171BF) |
| 11295 | 0213: create_pickup(-24?(BODYARMOUR), 14?, $hideout_armour) at( 868.75!, -317.062!, 10!) | 11295 | 0213: create_pickup(-24?(BODYARMOUR), 14?, $hideout_armour) at( 1259!, -1413.5!, 10!) |
11296 | 11296 | |
11297 | 11297 | :Label0171BF |
11298 | 11298 | 00D6: if( 0?, |
11299 | 11299 | 0038: ($flag_60_hidden_packages == 1?) |
11300 | 11300 | 004D: ) jump_if_false(££Label0171E6) |
| 11301 | 032B: create_weapon_pickup($hideout_molotov, 00AEh&, 14?, 10?) at( 866.75!, -317.062!, 10!) | 11301 | 032B: create_weapon_pickup($hideout_molotov, 00AEh&, 14?, 10?) at( 1259!, -1424!, 10!) |
11302 | 11302 | |
11303 | 11303 | :Label0171E6 |
11304 | 11304 | 00D6: if( 0?, |
11305 | 11305 | 0038: ($flag_70_hidden_packages == 1?) |
11306 | 11306 | 004D: ) jump_if_false(££Label01720E) |
| 11307 | 032B: create_weapon_pickup($hideout_ak47, 00ABh&, 14?, 300&) at( 864.75!, -317.062!, 10!) | 11307 | 032B: create_weapon_pickup($hideout_ak47, 00ABh&, 14?, 300&) at( 1259!, -1426!, 10!) |
11308 | 11308 | |
11309 | 11309 | :Label01720E |
11310 | 11310 | 00D6: if( 0?, |
11311 | 11311 | 0038: ($flag_80_hidden_packages == 1?) |
11312 | 11312 | 004D: ) jump_if_false(££Label017235) |
| 11313 | 032B: create_weapon_pickup($hideout_sniper, 00B1h&, 14?, 50?) at( 862.75!, -317.062!, 10!) | 11313 | 032B: create_weapon_pickup($hideout_sniper, 00B1h&, 14?, 50?) at( 1259!, -1428!, 10!) |
11314 | 11314 | |
11315 | 11315 | :Label017235 |
11316 | 11316 | 00D6: if( 0?, |
11317 | 11317 | 0038: ($flag_90_hidden_packages == 1?) |
11318 | 11318 | 004D: ) jump_if_false(££Label01725D) |
| 11319 | 032B: create_weapon_pickup($hideout_m16, 00B4h&, 14?, 600&) at( 860.75!, -317.062!, 10!) | 11319 | 032B: create_weapon_pickup($hideout_m16, 00B4h&, 14?, 600&) at( 1259!, -1430!, 10!) |
11320 | 11320 | |
11321 | 11321 | :Label01725D |
11322 | 11322 | 00D6: if( 0?, |
11323 | 11323 | 0038: ($all_fire_missions_done == 1?) |
11324 | 11324 | 004D: ) jump_if_false(££Label017285) |
| 11325 | 032B: create_weapon_pickup($hideout_flame, 00B5h&, 14?, 2000&) at( 858.75!, -317.062!, 10!) | 11325 | 032B: create_weapon_pickup($hideout_flame, 00B5h&, 14?, 2000&) at( 1259!, -1432!, 10!) |
11326 | 11326 | |
11327 | 11327 | :Label017285 |
11328 | 11328 | 00D6: if( 0?, |
11329 | 11329 | 0038: ($flag_100_hidden_packages == 1?) |
11330 | 11330 | 004D: ) jump_if_false(££Label0172AC) |
| 11331 | 032B: create_weapon_pickup($hideout_rocket, 00AFh&, 14?, 50?) at( 856.75!, -317.062!, 10!) | 11331 | 032B: create_weapon_pickup($hideout_rocket, 00AFh&, 14?, 50?) at( 1259!, -1434!, 10!) |
11332 | 11332 | |
11333 | 11333 | :Label0172AC |
11334 | 11334 | 00D6: if( 0?, |
11335 | 11335 | 0018: ($portland_vigilantes_done > 9?) |
11336 | 11336 | 004D: ) jump_if_false(££Label0172D0) |
| 11337 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe1) at( 877.562!, -313.75!, 8.5!) | 11337 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe1) at( 1280.5!, -1433!, 4.5!) |
11338 | 11338 | |
11339 | 11339 | :Label0172D0 |
11340 | 11340 | 00D6: if( 0?, |
11341 | 11341 | 0018: ($portland_vigilantes_done > 19?) |
11342 | 11342 | 004D: ) jump_if_false(££Label0172F4) |
| 11343 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe2) at( 875.562!, -313.75!, 8.5!) | 11343 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe2) at( 1280.5!, -1431!, 4.5!) |
11344 | 11344 | |
11345 | 11345 | :Label0172F4 |
11346 | 11346 | 00D6: if( 0?, |
11347 | 11347 | 0018: ($staunton_vigilantes_done > 9?) |
11348 | 11348 | 004D: ) jump_if_false(££Label017318) |
| 11349 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe3) at( 873.562!, -313.75!, 8.5!) | 11349 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe3) at( 1280.5!, -1429!, 4.5!) |
11350 | 11350 | |
11351 | 11351 | :Label017318 |
11352 | 11352 | 00D6: if( 0?, |
11353 | 11353 | 0018: ($staunton_vigilantes_done > 19?) |
11354 | 11354 | 004D: ) jump_if_false(££Label01733C) |
| 11355 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe4) at( 871.562!, -313.75!, 8.5!) | 11355 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe4) at( 1280.5!, -1427!, 4.5!) |
11356 | 11356 | |
11357 | 11357 | :Label01733C |
11358 | 11358 | 00D6: if( 0?, |
11359 | 11359 | 0018: ($shoreside_vigilantes_done > 9?) |
11360 | 11360 | 004D: ) jump_if_false(££Label017360) |
| 11361 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe5) at( 869.562!, -313.75!, 8.5!) | 11361 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe5) at( 1280.5!, -1425!, 4.5!) |
11362 | 11362 | |
11363 | 11363 | :Label017360 |
11364 | 11364 | 00D6: if( 0?, |
11365 | 11365 | 0018: ($shoreside_vigilantes_done > 19?) |
11366 | 11366 | 004D: ) jump_if_false(££Label017384) |
| 11367 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe6) at( 867.562!, -313.75!, 8.5!) | 11367 | 0213: create_pickup(-30?(BRIBE), 14?, $hideout_bribe6) at( 1280.5!, -1423!, 4.5!) |
11368 | 11368 | |
11369 | 11369 | :Label017384 |
11370 | 11370 | 00D6: if( 0?, |
11371 | 11371 | 0018: ($paramedic_missions_done > 34?) |
11372 | 11372 | 004D: ) jump_if_false(££Label0173A8) |
| 11373 | 0213: create_pickup(-28?(HEALTH), 14?, $hideout_health) at( 878.875!, -299!, 8.1875!) | 11373 | 0213: create_pickup(-28?(HEALTH), 14?, $hideout_health) at( 1251.81!, -1420.19!, 10!) |
11374 | 11374 | |
11375 | 11375 | :Label0173A8 |
11376 | 11376 | 00D6: if( 0?, |
11377 | 11377 | 0018: ($paramedic_missions_done > 69?) |
11378 | 11378 | 004D: ) jump_if_false(££Label0173CC) |
| 11379 | 0213: create_pickup(-29?(ADRENALINE), 14?, $hideout_adrenaline) at( 876.875!, -299!, 8.1875!) | 11379 | 0213: create_pickup(-29?(ADRENALINE), 14?, $hideout_adrenaline) at( 1251.81!, -1423!, 10!) |
11380 | 11380 | |
11381 | 11381 | :Label0173CC |
11382 | 11382 | 0004: 4176?? = 1? |